The Damage and Effects of all Area Effects on you are reduced by 25%.
Often deals 2d8 Spell Damage. Occasionally backfires to Heal for 1d10 HP.
You deal double Damage this Turn. Next Turn, you take double Damage.
Knocks back a chosen Creature 1d4 Squares, then moves you the same number of Squares closer to the Target
Often reduces the AP cost of a chosen Creature’s Talent by 1 for its next Turn. Occasionally backfires to increase the AP cost of the Talent by 1.
Each time you suffer a Critical Failure, your next Check is always a Critical Hit.