Level Three

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Split

Passive Benefit

The Damage and Effects of all Area Effects on you are reduced by 25%.

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Heads or Tails

AP: 3 | Mana: 4% | CD: 0 | Range: 4

Often deals 2d8 Spell Damage. Occasionally backfires to Heal for 1d10 HP.

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Risk and Reward

AP: 0 | Mana: 6% | CD: 4 | Range: 1

You deal double Damage this Turn. Next Turn, you take double Damage.

Level Four

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Audacity

AP: 2 | Mana: 12% | CD: 3 | Range: 4

Knocks back a chosen Creature 1d4 Squares, then moves you the same number of Squares closer to the Target

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Roll the Dice

AP: 0 | Mana: 12% | CD: 4 | Range: 4

Often reduces the AP cost of a chosen Creature’s Talent by 1 for its next Turn. Occasionally backfires to increase the AP cost of the Talent by 1.

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Trickery

Passive Benefit

Each time you suffer a Critical Failure, your next Check is always a Critical Hit.

Level Five

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Rekop

Cornerstone Talent
AP: 0 | Mana: 20% | CD: 3 | Range: 4

Scry an Enemy Creature. Deals 1d12 Spell Damage increased by 10% for every 1 AP spent.

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Fasting

Cornerstone Talent
AP: 0 | Mana: 8% | CD: 3 | Range: 4

Scry an Enemy Creature. You deal 25% more Damage and gain +2 AC. You lose 1 AP. Effects last while you remain on the Battlefield.

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Third Eye

Cornerstone Talent
AP: 6 | Mana: 10% | CD: 3 | Range: 4

Scry an Enemy Creature. You gain 2 Temporary AP at the start of your next Turn..

Level Six

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Felintion

AP: 2 | Mana: 22% | CD: 2 | Range: 2-4

You flip towards a chosen Creature and knock it back two Squares, dealing 2d8 Spell Damage. Restores 5% of your Maximum HP.

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Conjure Blade

AP: 0 | Mana: 6% | CD: 5

Conjures a mystical blade of immense power. After two Turns, you automatically expunge this blade, striking the nearest Creature for 1x Weapon Damage for every 1 AP you have at the start of that Turn. If no Creature is in Range, you strike yourself for half this Damage.

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Mental Fortress

Passive Benefit

Whenever you Scry and the Target intends to Attack on its Turn, you often Stun it for one Turn (DC 12 + Cha Strength Saving Throw). Occasionally backfires to Stun you for one Turn (DC 8 Dexterity Saving Throw).

Level Seven

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Unwind

AP: 4 | Mana: 14% | CD: 4

You purify yourself removing ALL Effects on you from all Sources.

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Nirvana

Passive Benefit

Whenever you Scry, Heal yourself for Your Level in HP.

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Alpha

AP: 2 | Mana: 12% | CD: 6

Deals 2d6 Magical Damage to all Enemy Creatures on the Battlefield regardless of Range or Line of Sight. Enables the Trickster to cast Beta.