Inspection Talents discover more about Enemy Defences to overcome them.
Confusion Talents use bewildering Devices to attack and disorient.
Technomagic channels the elements of air and water into magical assaults.
Reveals a random property of the Target Creature, like its Current HP or Armor Class.
Confuses the Creature for its next Turn, unless it succeeds at a DC 6 + Int Wisdom Saving Throw.
Imbues a chosen Creature with a torrent of water. At the start of its next Turn, the Creature and all Adjacent Creatures suffer 2d6 Magical Damage + 8% of your Spell Damage.