Company of Six Personal Vault contents added to Company of Six menu. Class Changes Neutral Talents New Talent: “Quick Switch” added to Neutral Talents. Trither Valley Bounty Board. Quest: “Fissure of Fear” moved to Completed Quests. Notable Locations First Bank of Corslada added to Trither Valley.
Release 1.33b
A small content update to enhance Trither Valley. Trither Valley Bounty Board. “Fissure of Fear” quest added. Shops and Services. Starlight Spear added to Caibre’s Eternal Forge. The following new locations are open for business: The White Plume Inn; Wingold Shipyards. Notable Locations Services, art, and lore added for the Grand Temple of Daylas.
Release 1.33a
Core Rules Full data released on Characteristics and Skills. Class Changes Treasure Hunter Transpose Mana cost increased from 2% to 4%. Trickster Heads or Tails AP cost decreased from 1 to 0. Wizard Nether Bolt Mana cost reduced to 12%. Siphon Essence reworked.Old: You gain Blood Points equal to 10% of all Damage you deal…
Release 1.33: Dagger Point Expansion
This Update brings a refresh of Dagger Point’s Shops and Services. Fantastic new features are also on offer! Dagger Point Company of Six Shack temporarily closed for updates (will return very soon). One new Quest added to the Bounty Board. Mneme’s Museum is partially open. The following Shops and Services have been reopened and refreshed:…
Release 1.32: Combat Rules Update
This Update focuses on a Talent overhaul and additions to Combat and Death Rules. Talents General Changes Many Talents have been added, removed, or reworked. Selected Talents now have a black border around their icon on the Talents page and the Talent name is underlined. Talents now revolve around Paths. While Players can (and should)…
Recap: Session 77
A mysterious force gripped the party and transported them to a cold chamber. No entrance nor exit was apparent. The main feature was an unusual grid of orbs. Around the room were four balls of energy that could seemingly be dragged by hand. Addie and Calarel had an idea. Maybe the positions marked on the…
Recap: Session 76
The party found themselves engaged in battle with a trap – a colossal Arcane Golem. Garrius and Egos advanced quickly whilst Sylas started to cast bolts of energy. After the front-line warriors drew their swords, they discovered the construct was resistant to Physical Damage. They tried to shove it backwards into one of Augustus’s traps,…
Recap: Session 75
The party returned to see the Sultan. “Job’s done”, muttered Sylas. “I want my information”. The Sultan explained that the people who had attacked Sylas’s village sought to destroy all magic users for unknown reasons. The likes of priests and alchemists were not at risk – just wizards and mages. Even the Sultan would be…
Recap: Session 74
As night fell, the party returned to the Canal District. On a hunch, Sylas used a magical scroll to reveal invisible creatures. He saw Gustav. The sallow, thin man was perched on the aqueduct in dark robes. Gustav motioned for Sylas to come closer. “You’re the one who betrayed us”, Sylas muttered, shaking his head.…
Recap: Session 73
Garrius collected his Strange Toolkit… He left the sewers with Addie. As they passed through a gate, they saw Egos running off into the distance. “Got something to take care of!”, he yelled. Fed up with being divided, the remainder of the party decided to head back to the inn. They found Augustus slumped under…