Level Six

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Drift Trap

AP: 3 | Mana: 10% | Range: 1

Places a Trap occupying one Square. The first Creature entering the Trap takes 1d8 Spell Damage and is knocked back two Squares.

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Sigil: Intensity

AP: 3 | Mana: 4% | CD: 4 | Range: 1

Places an invisible Infiltrator’s Sigil over one Trap. When this Trap is triggered, its effects are doubled.

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Jemmy

AP: 4 | Mana: 18% | CD: 0 | Range: 1

Lashes out at a Creature for 2d10 Weapon Damage. Each active Trap reduces the AP cost of this Spell by 1.