Places a Trap occupying one Square. The first Creature entering the Trap takes 1d8 Spell Damage and is knocked back two Squares.
Places an invisible Infiltrator’s Sigil over one Trap. When this Trap is triggered, its effects are doubled.
Lashes out at a Creature for 2d10 Weapon Damage. Each active Trap reduces the AP cost of this Spell by 1.