Skills
Skills can be used by any Class at any time. They may be boosted by certain Equipment, Talents, or Items.
Acrobatics
Increased by: Dexterity.
Helps with staying on your feet, for example, crossing a tightrope, or performing a backflip.
Athletics
Increased by: Strength.
Helps with difficult jumps, swimming, or strenuous physical activities.
Appraise
Increased by: Charisma.
Helps determine the market value of an Identified Item.
Arcane Lore
Increased by: Intellect.
Helps reveal the nature of Magical runes, devices, or tomes.
Brute Force
Increased by: Strength.
Helps breaking down doors and structures.
Climbing
Increased by: Strength.
Helps climbing.
Disarm Trap or Device
Increased by: Dexterity.
Helps disarm a placed Trap or Device safely.
Filch
Increased by: Dexterity.
Helps steal small Items from pockets or conceal small objects.
First Aid
Increased by: Constitution.
Helps to Heal without Spells and can be used to stem certain afflictions.
Haggle
Increased by: Charisma.
Helps gain small discounts on purchases or profits on sales and benefits other transactions.
History
Increased by: Wisdom.
Helps reveal lore and knowledge about historical events and figures.
Identify
Increased by: Charisma.
Helps reveal the nature of an unknown Item.
Lockpick
Increased by: Dexterity.
Helps opening Locks.
Navigate
Increased by: Intellect.
Helps finding your way to your destination safely.
Religion
Increased by: Wisdom.
Helps reveal lore about deities and religious rituals and may help communicate with certain Spirits.
Reveal
Increased by: Wisdom.
Helps discover the position of Creatures in Stealth.
Search
Increased by: Wisdom.
Helps look for Traps, tripwires, hidden passageways, switches, and so forth.
Stealth
Increased by: Dexterity, Wisdom.
Helps you Hide.
Throw
Increased by: Dexterity.
Helps you throw accurately.
Use Trap or Device
Increased by: Intellect.
Helps you place a Trap as desired without setting it off, and helps use switches, Scrolls, devices, and so forth.
Wilderness
Increased by: Constitution.
Helps you avoid (or find) hostile Encounters in the wild and discover sources of shelter and supplies.